
There will be plenty of guides online, but even after working some stuff out yourself, you can be left feeling more annoyed than happy with the results.
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Luckily, Fast-Travel points are unlocked and allow you to skip through some of this trudging, albeit at the cost of a loading screen.īeing a detective game, Reed needs to solve his cases by gathering research and working out where the next clue is.ĭepending on how big a fan you are of doing your own legwork and using careful combinations to crack the case, you may find yourself a little lost. It’s easy to see that the development team want you to explore and complete the game without the requirement of objective markers.īut a combination of tiresome exploration mechanics can leave you a little burnt-out.

This is a nice little feature but can also lead you around the houses as you try and find the right place to start your next mission. It includes having to jump in and out of boats, as well as finding the exact location you need to reach, through reading the case file and notes. Traversing the map is not one of the game’s strongest points, and it starts to feel a real chore after you’ve been sent all over. This transformation of the map has to be one of my favourite little features of the game, offering a visual style that is worth exploring again.īut the surroundings themselves can start to wear a little thin too after you’ve spent a long time trudging through them.

It’s easy to see your health bar rundown as you empty clips into the various monster shapes trying to stop you cracking the case.īut a lot of these were probably shot into the surrounding area, as the clunky controls set you down a path of trying to wack your adversaries to death.Īnother bar controls your sanity, and this can be worn down by encounters such as these.Īs your grip on reality starts to slip, so does your surrounding area, which appears to submerge under the waves. There isn’t a huge variety to hunt down, and most felt a little bullet-spongy when it came to direct combat. While Reed appears to be one of the weakest characters when it comes to repertoire, the people he chats with give The Sinking City some real depth.įrogware has managed to make these people come to life, even if it is easy to spot all the recycled models being used throughout the game.Īs you explore Oakmont’s many different districts and locations, you’ll run into monsters, some of which will need to be eliminated. The good news is that the people you talk to throughout your cases and investigations are much more fleshed out and enjoyable to interact with. While parts of Oakmont lie in complete ruins, the people continue on their journeys, unfazed by the disgusting water, murky monsters and overall post-apocalyptic nature of the place. While some look interesting, many are just filling the place up and taking away from the spooky atmosphere, rather than enhancing it.īut there are some which offer a little relief and include some cracking voice lines for those who want to be a little grossed out.


The crowds found on the streets of the city change as you progress through the game but they never grow beyond the point of being walking fixtures. The city has been flooded and partly submerged and destroyed, leaving you with ruins to explore and abandoned buildings to visit.Ī lot of the time you will use a boat to chug around the place, with the water below always feeling just a point beyond dangerous.īut while the backdrop of Oakmont works to a good degree, the NPCs filling it are another matter. The world of Oakmont is a great place to explore, albeit in small bursts. Given the right plot points and setup, The Sinking City can feel like a great way to explore an interesting tale that delves deep beneath the waves.īut sometimes, areas of The Sinking City don’t add up in the right way, leaving you feeling more frustrated than vindicated. The people of Oakmont island are not friendly and while they appear two-dimensional, some have hidden depths.
